AddBlips

AddBlips
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AddBlips Review
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INSTALL:
- Install Script Hook V .NET
- My mod only colored a few blips, if you want all blips colored you have to install another mod to do that (My is Colored blips by Polpai ) but it is not updated now
- Install Open All Interiors
- Move AddBlips.cs and ini file in your script folder
If you have the game blip (es Los Santos Custom) disappearing try my other mod NoMoreMissingBlips if you solve. it's still a beta but it works for me
CHANGELOG:
3.1
- fixed (maybe) the problem that when the script was loaded during the game the blip increased in number
3.0
- Completly rewirited the code
- Fixed .ini file,(IMPORTANT: Now you have to put the numbers of the coordinates without the "f" at the end)
- Added support for the languages fr,es,de,en (Not sure of the correct translation, I don't speak those languages, I have used Google Translate)
- Added Benny’s blip
2.0
- Bux Fix
- Added few blips
1.9
- Bug Fixes
1.8
- added back folder for Vehicles Persistence by Calderon.
Now the blips for my personal vehicles is disabled by default for avoid misunderstandings
1.7
-Support for my other mod GPS_Route
1.6
-Change the sprite of the waypoint based on the blip
-Added feature to the ini file
-known issue:
-if you put a waypoint on a blip and gps colour will change if you change waypoint in the map (not to a blip provided with my mod) the colour will not change to the default
-if you use the "gps sprite" function, all "teleport to waypoint" will no longer work
1.5 Beta
-added english translation
-added a .ini to add blips easily (
I hope it works), thanks to Alex106
for giving me an example
- added Route.cs file for coloured route thanks again to Alex106 for giving me the Function name
-known issue on route.cs: if you put a waypoint on a blip and gps colour will change if you change waypoint in the map (not to a blip provided with my mod) the colour will not change to the default
1.4
- added a new version of the mod if you use Vehicles Persistence by Calderon and you want my spawn point with the default blips
- added file with list of sprite and color
1.3 now fully support Vehicles Persistence by Calderon thanks to Calderon and Cri-28 to help me to find the issue
1.2 added a new folder with only only blip so my mod is easily to understand
1.1 I removed some blips for personal use that I had forgotten to remove, improved the explanation on how to add own blips
- Install Script Hook V .NET
- My mod only colored a few blips, if you want all blips colored you have to install another mod to do that (My is Colored blips by Polpai ) but it is not updated now
- Install Open All Interiors
- Move AddBlips.cs and ini file in your script folder
If you have the game blip (es Los Santos Custom) disappearing try my other mod NoMoreMissingBlips if you solve. it's still a beta but it works for me
CHANGELOG:
3.1
- fixed (maybe) the problem that when the script was loaded during the game the blip increased in number
3.0
- Completly rewirited the code
- Fixed .ini file,(IMPORTANT: Now you have to put the numbers of the coordinates without the "f" at the end)
- Added support for the languages fr,es,de,en (Not sure of the correct translation, I don't speak those languages, I have used Google Translate)
- Added Benny’s blip
2.0
- Bux Fix
- Added few blips
1.9
- Bug Fixes
1.8
- added back folder for Vehicles Persistence by Calderon.
Now the blips for my personal vehicles is disabled by default for avoid misunderstandings
1.7
-Support for my other mod GPS_Route
1.6
-Change the sprite of the waypoint based on the blip
-Added feature to the ini file
-known issue:
-if you put a waypoint on a blip and gps colour will change if you change waypoint in the map (not to a blip provided with my mod) the colour will not change to the default
-if you use the "gps sprite" function, all "teleport to waypoint" will no longer work
1.5 Beta
-added english translation
-added a .ini to add blips easily (
I hope it works), thanks to Alex106
for giving me an example
- added Route.cs file for coloured route thanks again to Alex106 for giving me the Function name
-known issue on route.cs: if you put a waypoint on a blip and gps colour will change if you change waypoint in the map (not to a blip provided with my mod) the colour will not change to the default
1.4
- added a new version of the mod if you use Vehicles Persistence by Calderon and you want my spawn point with the default blips
- added file with list of sprite and color
1.3 now fully support Vehicles Persistence by Calderon thanks to Calderon and Cri-28 to help me to find the issue
1.2 added a new folder with only only blip so my mod is easily to understand
1.1 I removed some blips for personal use that I had forgotten to remove, improved the explanation on how to add own blips