Designer House [Add-On]

Designer House [Add-On]
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Designer House [Add-On] Review
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Designer House
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developed and designed with
3ds MAX
Photoshop
CodeWalker
GIMS Evo
YMAP Converter
GTA V Map Helper
Menyoo
DlcPackCreator
--------------
features
Garage for 2 Cars
Living room
Master Bedroom
Guest Bedroom
Bathroom
Kitchen
Chillingroom
Entrance area (with chilling spot)
Corridor (with chilling spot)
Outdoor Basketball Court
Heli Pad
Swimmingpool
Jacuzzi
Terrace (with chilling spot)
Bar
and more!
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install
1. run OpenIV
2. drag and drop the folder designer_house in the following path > mods\update\x64\dlcpacks
3. go to mods\update\update.rpf\common\data open dlclist.xml and add the line dlcpacks:/designer_house/
that's it
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bug list
mirrors do not work yet
doors collision a bit glichty
collision model of the house is not optimal but ok
penetration of air particles in the house (natural vision remastered solves the problem)
--------------
nerd stuff
i have created a realistic lighting through fake global illumination, as a result, incident light on windows and doors is more realistic.
the inside room lighting works completely independent of the outside world, for this i had to work on all internal assets individually.
in the future i will work even harder for more quality, but i am satisfied for my first project.
--------------
developed and designed with
3ds MAX
Photoshop
CodeWalker
GIMS Evo
YMAP Converter
GTA V Map Helper
Menyoo
DlcPackCreator
--------------
features
Garage for 2 Cars
Living room
Master Bedroom
Guest Bedroom
Bathroom
Kitchen
Chillingroom
Entrance area (with chilling spot)
Corridor (with chilling spot)
Outdoor Basketball Court
Heli Pad
Swimmingpool
Jacuzzi
Terrace (with chilling spot)
Bar
and more!
--------------
install
1. run OpenIV
2. drag and drop the folder designer_house in the following path > mods\update\x64\dlcpacks
3. go to mods\update\update.rpf\common\data open dlclist.xml and add the line dlcpacks:/designer_house/
that's it
--------------
bug list
mirrors do not work yet
doors collision a bit glichty
collision model of the house is not optimal but ok
penetration of air particles in the house (natural vision remastered solves the problem)
--------------
nerd stuff
i have created a realistic lighting through fake global illumination, as a result, incident light on windows and doors is more realistic.
the inside room lighting works completely independent of the outside world, for this i had to work on all internal assets individually.
in the future i will work even harder for more quality, but i am satisfied for my first project.