Underwater House

Underwater House
Supergta5.com is not an official representative or the developer of Grand Theft Auto V game. Copyrighted materials belong to their respective owners. Warning: Users can download the game modification from the links of Official Website and legal sources offered in the following articles.
Underwater House Review
About Our Reviews
Our authors thoroughly test all mods and strictly follow the rules: minimum of 5 hours of gameplay, code review, the impact of the mod on gameplay quality.
If you have something to say about this modification and make own review - write us. We are looking for talanted mod critics!
Contact us
My first underwater house ... Maybe the first in GTA V ...
Only a first test to see if you can do, and see the result. It does not look bad ...
For now I had an apartment, but it could be anything. So I did a complete file, a file with only the interior, a file with an empty structure.
Perhaps in the future I'll do something else. I would leave the structure open-source, if you want to put in something else and sharing go ahead, possibly with credits.
Instructions
- Before opening the game, run OpenIV and go to edit mode, Navigate to common.rpf/data/level/gta5
BACKUP water.xml in case something went wrong.
And then replace it with the one included in the archive.
Then open game and load the alebal_underwater_house file with the editor.
You need Map Editor by Guadmaz https://it.gta5-mods.com/scripts/map-editor,
F7 -> load -> xml -> alebal_underwater_house
Thank Scorz for inspiration.
Only a first test to see if you can do, and see the result. It does not look bad ...
For now I had an apartment, but it could be anything. So I did a complete file, a file with only the interior, a file with an empty structure.
Perhaps in the future I'll do something else. I would leave the structure open-source, if you want to put in something else and sharing go ahead, possibly with credits.
Instructions
- Before opening the game, run OpenIV and go to edit mode, Navigate to common.rpf/data/level/gta5
BACKUP water.xml in case something went wrong.
And then replace it with the one included in the archive.
Then open game and load the alebal_underwater_house file with the editor.
You need Map Editor by Guadmaz https://it.gta5-mods.com/scripts/map-editor,
F7 -> load -> xml -> alebal_underwater_house
Thank Scorz for inspiration.